geek: September 2010 Archives

Top 10 most pointless iPhone apps revealed

A talking cat, flying cow and a pretend pint of beer have been named and shamed as the 'Most pointless iPhone applications ever invented'.
Also making the top ten was the Cat Piano, a lighter app and Hold On!, which requires users to press a button down for as long as they can.
A crude app called Rate a Fart, where the smart phone gives the owner's flatulence a score out of ten, was also named.
However, while these apps are considered totally pointless, the average iPhone user admits spending 10 minutes a day on them - or 2.5 days a year.

People said the most common place to browse apps is in waiting rooms -- which is obviously a lie, but would you want to tell researcher what you do in the loo.

275x250.jpg The Apple iPad is the latest must-have high-tech gadget… but that doesn't mean it can't look like a retro 70s toy.

Makers have revelled a protective iPad case which makes the tablet look like an original Etch A Sketch - complete with the little white knobs.

But while the £25 case has the look of the classic toy which sold over 150 million units, there isn't currently an Etch A Sketch app.

And more to the point, many Apple iPad owners are too young to remember the Etch A Sketch from their childhood anyway.

Steve Weibe reclaims Donkey Kong high score

US school teacher Steve Weibe has set a new high-score for the classic Donkey Kong arcade game -- meaning the record had changed hands three time this year.

Dedicated gamer Weibe - who has previously attempted the record at various live events - notched up a massive score of 1,064,500 points.

This beat the previous record of 1,062,800 set by Billy Mitchell and meant the world record title returned to Weibe, who last held it in 2007.

A spokesperson for Twin Galaxies, the official video game scorekeeping organisation, yesterday confirmed the new record.

And to think, when we were at school it was the teachers who told us we were wasting too much time playing computer games.

275x250.jpgComputer game-loving students could be in luck after a university started offing a course where they can get credit for playing.

The University of Florida has revealed an eight-week course entitled which requires students play the online game Starcraft.

It's claimed by instructor Nathaniel Poling just playing the game improves "Critical thinking, problem solving, resource management, and adaptive decision making".

But "21st century Skills in Starcaft" will also include viewing and analysis of recorded matches, written assignments and collaboration with other students.

Suddenly we feel (slightly) less guilty about spending so long playing Time Crisis when we were meant to be studying.

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